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Colt

"Colt is the star Attraction at Starr Park! His good looks, Charisma and gun twirling tricks win over any audience, except maybe Shelly."

Class: Damage Dealer

Rarity: Rare

Trio: Ranger Ranch with Shelly and Spike

Best skin: Renegade Mecha Colt

Mastery title: "The Pretty"

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Colt is a brawler that has some of the highest damage output in the game, with a long range. However, he is one of the most skillful brawlers in the game due to his shots being so hard to hit.

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Health: 2800 to 5600

Movement speed: Normal

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Main Attack: Six-Shooters

"Colt shoots six straight long-range shots out of his revolvers."

Damage: 6 x 360 to 720

Range: Long

Reload speed: Fast

Colt's main attack is a thin stream of six bullets that deal moderate damage. However, they can deal very high amounts if you are able to land them all, though this is easier said than done.

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Super: Bullet Storm

"Colt rattles off a massive burst of bullets that shoot extra far and destroy cover."

Damage: 12 x 320 to 640

Range: Very Long

Colt's super is just an upgraded to his main attack, operating in the same way, except there are twice the amount of bullets and they break walls and bushes. This is very good for Colt, since you want the map to be as open as possible to connect more shots.

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Gadget 1: Speedloader

"Colt instantly reloads 2 ammo."

Cooldown: 11 seconds

 This gadget is simple but effective, instantly giving you 2 ammo. This is generally useful in any situation when you use all your ammo. It also allows him to deal even more damage to the Heist safe.

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Gadget 2: Silver Bullet

"Colt's next attack is a powerful shot that deals as much damage as 2 of his regular bullets, while going through obstacles and opponents alike."

Cooldown: 16 seconds

This gadget allows Colt to break open the map even more, and can get surprise kills on opponents on low health behind walls, thus suiting Colt very well.

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Star Power 1: Slick Boots

"Colt's movement speed is increased by 13%."

This star power turns Colt from a normal movement speed brawler into a very fast movement speed brawler, almost the same as Max and Edgar. This star power makes it easier to deal more damage with Colt, as you need to move the same direction as the enemy to connect more shots. It also makes it easier for him to retreat and dodge incoming shots.

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Star Power 2: Magnum Special

"Colt's attack range and bullet speed are increased by 11%."

This is also a good star power for Colt, as range and bullet speed increase make it easier to connect shots with him, and improves his matchups against other marksmen as they have similar range.

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The choice for both star powers and gadgets is very hard, and it mainly comes down to personal preference. In heist, it is mainly preferred to use Speedloader to unload more damage onto the safe, but if there are key walls you want to break, then Silver Bullet is better. For star powers, if you have good aim, use Magnum Special, and if you have good movement, use Slick Boots.

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Hypercharge: Dual Wielding

"Bullet Storm is 120% wider."

Charge rate: 3 supers

Speed buff: 26%

Damage buff: 25%

Shield buff: 5%

Colt's Hypercharge is overall a decent hypercharge. It increases the width of his super, making it easier to connect. However, this does not increase the number of bullets in his hypercharged super. The damage buff he gains allows his super to be very deadly from a long range, easier killing squishy brawlers if it connects.

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Epic Gear: Reload Speed

This gear increases Colt's reload speed by 15%.

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Gear selection:

Colt's best gears are Reload Speed and Damage. The reload speed gear makes him feel like he has infinite ammo, and the damage gear increases his damage even more. Shield gear can occasionally be a good option as well

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Best build: 

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Other good abilities to buy:

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Best Matchups:

Colt's best matchups are against brawlers with low mobility or brawlers that rely on walls to be viable. 8-Bit has the slowest movement speed in the game, making him a good target for Colt, however be aware that he also has high damage and HP, so approach that matchup with caution. Some good examples of brawlers that rely on walls that he counters is Barley and Sprout, and he can even break Sprout's vines.

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Best Counters:

Colt is countered by brawlers with high mobility that are easily able to dodge his shots, brawlers that outrange him, or brawlers that can take advantage of his low HP and burst him down at close range. Good examples of this are Max, as she can easily weave between his shots, Piper as she has the range advantage and can 2 shot him, and Leon, since he has similar range to Colt and can easily assassi him when he uses his invisibility.

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Best Game Modes: 

Colt's best modes are Heist and Bounty/Wipeout. The heist safe is a stationary object, easily allowing Colt to hit all of his bullets on it, and combined with his reload speed, Speedloader gadget, and hypercharge, can absolutely destroy the safe faster than most brawlers in the game. He can also play a key role in Bounty/Wipeout by getting rid of the enemy's cover and allowing the marksman on your team to have an easier time connecting shots.

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Tips and Tricks:

  • When shooting an enemy at long range, make sure to move in the same direction as them as you fire, as this will lead to more bullets connecting on them.

  • If there is an enemy with less than 1440 health (if you are max  level) behind a wall, you can quickly use your Silver Bullet gadget and auto aim to kill them.

  • Colt's super and Silver Bullet CANNOT BREAK UNBREAKABLE WALLS. DON'T ACT LIKE MY RANDOMS.

  • Colt without his super or hypercharge can still fully kill a heist safe in less than 30 seconds. Try to get locked on the safe as much as you can.

  • You should never autoaim with Colt. It is always better to manually aim to connect more bullets instead of auto aiming and missing 5 times in a row. The only exception to this is when you are literally right on top of someone or you are attacking a stationary target, such as a heist safe or a Jessie turret.

  • In Brawl Ball, it is very easy for Colt to score a goal. If you have either his super or Silver Bullet gadget ready, you can aim the ball at a wall without an opponent in front of it, pass the ball and quickly either gadget or super the wall, allowing the ball to pass through and give you an easy goal.

  • Colt pairs very well with brawlers who have crowd control, such as a slow or stun, as it allows Colt to easily connect all his bullets on CC'd targets.

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Overall ranking: B

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