
Bull
"Bull isn't as carefree as he was in his youth, but just because his rowdy days are behind him doesn't mean he won't still crush someone who's asking for it."
Class: Tank
Rarity: Rare
Trio: Retropolis with Bibi and Crow
Best skin: Minotaur Bull
Title: "Bulldozer!"
Prestige Title: "Don't mess with me"
Bull is a tank with very high main attack damage at point-blank range. He also has great mobility and crowd control with his super, especially when paired with his gadget. He can potentially run all over certain team comps, however he does have several counters.
Health: 5000 to 10000
Movement speed: Fast
Trait: Charges super from taking damage(aka tank trait)
Main Attack: Double-Barrel
"Bull's double-barreled shotgun deals heavy damage. It has very short range, so Bull likes to get up close and personal."
Damage: 5 x 440 to 880
Range: Normal
Reload speed: Normal
Bull's main attack is a shotgun blast similar to Shelly's, but with a much shorter range. It deals very high damage, dealing 4400 damage point-blank range at max level. It is best used at point blank, but can still chip enemies from a relatively long melee range.
Super: Bulldozer
"Bull puts his head down and bulldozes through obstacles, damaging opponents along the way and slowing nearby enemies at the end. He's always been headstrong!"
Damage: 1000 to 2000
Slow Duration: 2.5 seconds
Charge Rate: 10 projectiles
Recharge Rate: 3 hits
Range: Very Long
Bull's super is a charge that has adjustable and destroys terrain. It also does damage and knocks back any brawler he comes in contact with during the charge, and slow brawlers around him upon reaching the end. It is great for getting right on top of brawlers and securing the kill with his main attack at point blank, keeping them in range with the slow. However, enemies can sidestep the charge from long range, and Bull is quite vulnerable while charging since he can't adjust his position or attack. Destroying terrain is also not very good for Bull, as he is often reliant on bushes and walls to have an impact on the game. Bull's super is still very effective if used properly, and can lead to him getting teamwipes if cycled well.
Gadget 1: T-Bone Missile
"Bull throws a projectile at the target Brawler, dealing 1600 damage and healing for 1600 if he hits."
Cooldown: 18 seconds
This is a decent gadget for Bull, providing him with some extra sustain and damage in fights. The projectile has a slightly longer range than his main attack, allowing him damage enemies with it if enemies are out of range of his main attack. It also charges his super by a large amount, making it useful to improve his super cycling.
Gadget Buffie
"Also marks the target for 5 sec, gaining 50% damage against the target as health"
This buffie completely revolutionizes this gadget. The normal gadget gives only 1600 max healing, but with this gadget, Bull gains incredibly strong lifesteal against targets hit, completely changing interactions and taking enemies by surprise at low health. Make sure to use it on enemies you will focus on, as the lifesteal only applies to the enemy hit by the projectile.
Gadget 2: Stomper
"Bull's stomps the ground, slowing nearby enemies. If a target is already slowed, they are stunned!"
Cooldown: 20 seconds
This is an incredibly strong gadget for Bull, allowing him to stun brawlers if he hits them with the slowing area of his super. Brawlers hit with the stun are completely helpless, and Bull can easily walk to them and get off quick attacks at point blank, which is often enough to shred their health down and get another super shortly after, getting free kills and walking out unscathed. It can also stun multiple enemies, making it easy for Bull to get kills multiple enemies.
Gadget Buffie
"Stunning an enemy grants +30% movement speed for 3 sec"
This is a strong buffie for Bull, giving him a massive movement speed buff after stunning an enemy. However, this isn't nearly as useful as it may seem, as there is no need for the movement speed boost if the enemy is already stunned. It mainly helps to focus down nearby enemies that weren't stunned, or to retreat more effectively after getting a stun/kill.
Star Power 1: Berserker
"When Bull falls below 60% health, his reload speed doubles!"
This is a decent star power, since Bull doesn't have the fastest reload speed for a close-range brawler. It can allow him to get extra shots off at low-ish health, helping to cycle his super and hypercharge slightly more efficiently.
Star Buffie
"Defeating a Brawler while this effect is active instantly charges Bull's Super."
This can be a great buffie effect for Bull, making it easier to cycle his super if he is under 60% health, which isn't too low of a threshold. It is pretty easy to cycle Bull's super normally, but this buffie can help him cycle super against lower health brawlers that wouldn't be able to cycle his super normally.
Star Power 2: Tough Guy
"When Bull falls below 40% health, he gains a shield that reduces all damage he takes by 30%."
This is a very good star power for a tank like Bull, as it essentially gives him more HP, allowing him to survive more interactions. It also allows him to charge his super more often thanks to his tank trait. It is best used in bad matchups to survive longer in fights.
Star Buffie
"Defeating a Brawler while this effect is active makes Bull immune to damage for 0.5 sec."
This buffie provides an incredibly strong but hard to control effect with Bull, giving him complete immunity from all damage for half a second if he gets a kill while under 40%. It is a very strong effect, however hard to purposely get value out of, as you have to be on relatively low health and get a kill, and the immunity duration is very short.
Hypercharge: Jaws of Steel
"Bulldozer reduces damage taken by 80%."
Charge rate: 2 and 6/7 supers
Bull has a very solid Hypercharge, fixing one of the main weaknesses with his super, as he can become a punching bag for the enemies while charging, since he has the equivalent of 5 times his normal health. The movement speed boost from the hypercharge also makes him better at closing down brawlers without his super, which is great for a point-blank tank like Bull.
Hyper Buffie
"Bull's main attack deals less damage at long range but pierces all enemies."
Bull's hyper buffie completely reworks his attack while hypercharged, making it much stronger. The damage is now based on how far away enemies are, dealing between 1 projectile's worth of damage at maximum range and 5 projectiles worth at point blank. The attack gains even more buffs as well, being able to pierce through enemies and a significant projectile size and speed buff, making it much easier for Bull to hit targets at the edge of his range. Combined with the already strong hypercharge effect, stat boosts, and additional 2 seconds duration, this buffie allows Bull's hypercharge to turn him into a nearly unstoppable monster, capable of teamwiping with ease when his full kit is combined together.
Gear selection:
Bull has very flexible gears, many of them being useful. Speed is overall his most essential gear, as you will almost always be playing him on bushy maps, and he relies on speed to get close to the enemies for maximum damage. Damage gear is very useful in Heist and in general combined with his Berserker star power, as it makes him one of the best base racers in the game. Health gear is also useful if you are going up against counters, as it can help you recover from bad interactions faster.
Best build:
Buffie Priority:
Other good abilities to buy:
Best Matchups:
Bull's best matchups are against other brawlers that have to be almost on top of their enemies to deal damage, such as Mortis and Mico. He also does generally good into Kenji as well since he doesn't have the damage output to consistently take Bull down at close range, and his dash can work against him, allowing him to take Bull's full damage. Tanks in general also work well against any brawler that has relatively short range or low damage, such as Gene.
Best Counters:
Bull is countered by most normal tank counters, such as Maisie, Otis, and Lou. Otis in particular is very good against Bull because he is one of the few brawlers that can beat Bull at point-blank range if he is able to get his super off before he dies. Maisie, Lou, and other brawlers with strong crowd control and high damage counter Bull and other tanks very well.
Best Game Modes:
Bull's best game mode is Heist, which is the only mode he is occasionally used competitively on. His high DPS makes and long ranged super help him get on the safe easily to get massive damage. He can also great on Brawl Ball, as his aggressive play style fits well with Brawl Ball's fast paced games. Bull is also a great pick on Gem Grab with his game changing hypercharge, allowing him to easily turn the tides of an intense game.
Tips and Tricks:
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Don't use Bull's super in an open space, as the enemies will predict where you will end up and will result in you dying and likely feeding the enemy.
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Be wary of using your super to destroy the environment. Bull relies on walls and bushes to get close to the enemy, and if you make the map too open, his lack of range will make him almost useless.
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Bull's super can ignore knockbacks unlike most dashes, which can be very useful in certain situations, such as going through a Gale super.
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Bull can activate his hypercharge mid super and still get the hyper super benefits, unlike most brawlers who have to use their hypercharge before they super. This can be useful to extend the hypercharge duration.
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Predicting where enemies will move after you use your charge with Bull is very important, as you need to end up as close to them as possible to finish them off with your main attack.
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When using Bull in Heist, make sure to equip his T-Bone Missile gadget, as with its buffie, it can mark the safe, allowing Bull to get an incredible amount of healing from hitting the safe.
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When using Bull's hypercharge, you can activate it while charging and you will still get the effect. This means that it is best used right before you start taking damage while charging to preserve the hyper's duration for combat.
Overall ranking: S





























