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Bull

"Bull isn't as carefree as he was in his youth, but just because his rowdy days are behind him doesn't mean he won't still crush someone who's asking for it."

Class: Tank

Rarity: Rare

Trio: Retropolis with Bibi and Crow

Best skin: Minotaur Bull

Title: "Bulldozer!"

Prestige Title: "Don't mess with me"

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Bull is a tank with very high main attack damage at point-blank range. He also has great mobility and crowd control with his super, especially when paired with his gadget. He can potentially run all over certain team comps, however he does have several counters.

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Health: 5000 to 10000

Movement speed: Fast

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Trait: Charges super from taking damage(aka tank trait)

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Main Attack: Double-Barrel

"Bull's double-barreled shotgun deals heavy damage. It has very short range, so Bull likes to get up close and personal."

Damage: 5 x 440 to 880

Range: Normal

Reload speed: Normal

Bull's main attack is a shotgun blast similar to Shelly's, but with a much shorter range. It deals very high damage, dealing 4400 damage point-blank range at max level. It is best used at point blank, but can still chip enemies from a relatively long melee range.

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Super: Bulldozer

"Bull puts his head down and bulldozes through obstacles, damaging opponents along the way and slowing nearby enemies at the end. He's always been headstrong!"

Damage: 1000 to 2000

Slow Duration: 2.5 seconds

Range: Very Long

Bull's super is a charge that has adjustable and destroys terrain. It also does damage and knocks back any brawler he comes in contact with during the charge, and slow brawlers around him upon reaching the end. It is great for getting right on top of brawlers and securing the kill with his main attack at point blank, keeping them in range with the slow. However, enemies can sidestep the charge from long range, and Bull is quite vulnerable while charging since he can't adjust his position or attack. Destroying terrain is also not very good for Bull, as he is often reliant on bushes and walls to have an impact on the game. Bull's super is still very effective if used properly, and can lead to him getting teamwipes if cycled well.

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Gadget 1: T-Bone Missile

"Bull throws a projectile at the target Brawler, dealing 1600 damage and healing for 800 if he hits."

Cooldown: 12 seconds

This is a decent gadget for Bull, providing him with some extra sustain and damage in fights. The projectile has a slightly longer range than his main attack, allowing him damage enemies with it if enemies are out of range of his main attack.

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Gadget 2: Stomper

"Bull's stomps the ground, slowing nearby enemies. If a target is already slowed, they are stunned!"

Cooldown: 20 seconds

This is an incredibly strong gadget for Bull, allowing him to stun brawlers if he hits them with the slowing area of his super. Brawlers hit with the stun are completely helpless, and Bull can easily walk to them and get off quick attacks at point blank, which is often enough to shred their health down and get another super shortly after, getting free kills and walking out unscathed. It can also stun multiple enemies, making it easy for Bull to get kills multiple enemies.​

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Star Power 1: Berserker

"When Bull falls below 60% health, his reload speed doubles!"

This is a decent star power, since Bull doesn't have the fastest reload speed for a close-range brawler. It can allow him to get extra shots off at low-ish health, helping to cycle his super and hypercharge slightly more efficiently.

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Star Power 2: Tough Guy

"When Bull falls below 40% health, he gains a shield that reduces all damage he takes by 30%."

This is a very good star power for a tank like Bull, as it essentially gives him more HP, allowing him to survive more interactions. It also allows him to charge his super more often thanks to his tank trait. It is best used in bad matchups to survive longer in fights.​

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Hypercharge: Jaws of Steel

"Bulldozer reduces damage taken by 80%."

Charge rate: 2 and 6/7 supers

Bull has a very solid Hypercharge, fixing one of the main weaknesses with his super, as he can become a punching bag for the enemies while charging, since he has the equivalent of 5 times his normal health. The movement speed boost from the hypercharge also makes him better at closing down brawlers without his super, which is great for a point-blank tank like Bull.​​

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Gear selection:

Bull has very flexible gears, many of them being useful. Speed is overall the most essential one, as you will almost always be playing him on bushy maps, and he relies on speed to get close to the enemies for maximum damage. Damage is very useful in Heist and in general combined with his Berserker star power, as it makes him one of the best base racers in the game. Health gear is also useful if you are going up against counters, as it can help you recover from bad interactions faster. 

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Best build: 

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Buffie Priority:

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Other good abilities to buy:

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Best Matchups:

Bull's best matchups are against other brawlers that have to be almost on top of their enemies to deal damage, such as Mortis and Mico. He also does generally good into Kenji as well since he doesn't have the damage output to consistently take Bull down at close range, and his dash can work against him, allowing him to take Bull's full damage. Tanks in general also work well against any brawler that has relatively short range or low damage, such as Gene.

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Best Counters:

Bull is countered by most normal tank counters, such as Maisie, Otis, and Lou. Otis in particular is very good against Bull because he is one of the few brawlers that can beat Bull at point-blank range if he is able to get his super off before he dies. Maisie, Lou, and other brawlers with strong crowd control and high damage counter Bull and other tanks very well.

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Best Game Modes: 

Bull's best game mode is Heist, which is the only mode he is occasionally used competitively on. His high DPS makes and long ranged super help him get on the safe easily to get massive damage. He can also great on Brawl Ball, as his aggressive play style fits well with Brawl Ball's fast paced games.

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Tips and Tricks:

  • Don't use Bull's super in an open space, as the enemies will predict where you will end up and will result in you dying and likely feeding the enemy.

  • Be wary of using your super to destroy the environment. Bull relies on walls and bushes to get close to the enemy, and if you make the map too open, his lack of range will make him almost useless.

  • Don't use Stomper way before you use your super, as enemies can see that you have activated it and will be very careful of you. Use it right before activating your super to catch enemies off guard.

  • Bull's super can ignore knockbacks unlike most dashes, which can be very useful in certain situations, such as going through a Gale super.

  • You can use Bull's super and Stomper combo allows him to steal the ball from enemies, which can be great for either clearing on defense or scoring on offense.

  • Bull can activate his hypercharge mid super and still get the hyper super benefits, unlike most brawlers who have to use their hypercharge before they super. This can be useful to extend the hypercharge duration.​

  • Predicting where enemies will move after you use your charge with Bull is very important, as you need to end up as close to them as possible to finish them off with your main attack.

Overall ranking: D

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