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Bull

"Bull isn't as carefree as he was in his youth, but just because his rowdy days are behind him doesn't mean he won't still crush someone who's asking for it."

Class: Tank

Rarity: Rare

Trio: Retropolis with Bibi and Crow

Best skin: Minotaur Bull

Mastery title: "Bulldozer!"

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Bull is a tank with very high main attack damage at point-blank range. However, his super is very clunky without his gadget. His hypercharge is also very good, but doesn't nearly do enough to make him an above average brawler.

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Health: 5000 to 10000

Movement speed: Fast

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Main Attack: Double-Barrel

"Bull's double-barreled shotgun deals heavy damage. It has very short range, so Bull likes to get up close and personal."

Damage: 5 x 440 to 880

Range: Normal

Reload speed: Normal

Bull's main attack is a shotgun blast similar to Shelly's, but with a much shorter range. It deals very high damage, dealing 4400 damage point-blank range at max level.

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Super: Bulldozer

"Bull puts his head down and bulldozes through opponents and obstacles. He's always been headstrong!"

Damage: 960 to 1920

Range: Very Long

Bull's super is a charge that has a long range and destroys terrain. It also does damage and knocks back any brawler he comes in contact with during the charge. However, the charge is very slow, and destroying the terrain is often not a good thing for Bull, as he relies on walls and bushes to get close to the opponents to deal damage with his main attack. This makes the super overall very clunky and hard to get value out of.

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Trait: Charges super from taking damage(aka tank trait)

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Gadget 1: T-Bone Injector

"Bull instantly rejuvenates himself for 2000 health."

Cooldown: 12 seconds

 This is a very simple gadget, instantly healing a good amount of health. It is best used in combination with his "Tough Guy" star power, as the heal gets more value when paired with damage reduction.​

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Gadget 2: Stomper

"Bull can interrupt his Super charge and slow all nearby opponents with a massive stomp for 1.5 seconds."

Cooldown: 14 seconds

This is an essential part of Bull's kit, as it allows him to engage on enemies a lot more effectively. The slow also allows him to close the gap between the enemies a lot easier, and it can also help Bull cycle to his next super quicker.​ ​​

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Star Power 1: Berserker

"When Bull falls below 60% health, his reload speed doubles!"

This is overall not that good of a star power, as reload speed is not a problem with Bull often. It is only viable in Heist, as if he is left on the safe with less than 60% HP, he can easily win a base race.

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Star Power 2: Tough Guy

"When Bull falls below 40% health, he gains a shield that reduces all damage he takes by 30%."

This is a very good star power for a tank like Bull, as it essentially gives him more HP, the equivalent of 11600 at max level, which is an extra 1600 HP.​

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Hypercharge: Jaws of Steel

"Bulldozer reduces damage taken by 80%."

Charge rate: 3 supers

Speed buff: 25%

Damage buff: 5%

Shield buff: 25%

Bull has a very solid Hypercharge, fixing one of the main weaknesses with his super, as he can become a punching bag for the enemies while charging, since he has the equivalent of 50,000 HP. The shield stat buff from the Hypercharge is also very good, as it makes him more tanky even after he finishes charging.

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Epic Gear: Super Charge

This gear increases Bull's overall super charge rate by 10%.​

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Gear selection:

Bull has very flexible gears, many of them being useful. Speed is overall the most essential one, as you will almost always be playing him on bushy maps, and he relies on speed to get close to the enemies for maximum damage. Damage is very useful in Heist and in general combined with his Berserker star power, as it makes him one of the best base racers in the game. Health gear is also useful if you are going up against counters, as it can help you recover from bad interactions faster. Super Charge gear is also very useful as it also affects his Hypercharge charge rate, and increases the charge from his trait. If you only have the coins to buy 2 gears however, the best second choice is overall Damage.

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Best build: 

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Other good abilities to buy:

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Best Matchups:

Bull's best matchups are against other brawlers that have to be almost on top of their enemies to deal damage, such as Mortis and Mico. He also does generally good into Kenji as well since he doesn't have the damage output to consistently take Bull down at close range, and his dash can work against him, allowing him to take Bull's full damage. Tanks in general also work well against any brawler that has relatively short range or low damage, such as Gene, Mr. P, and Squeak.

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Best Counters:

Bull is countered by most normal tank counters, such as Maisie, Otis, and Lou. Otis in particular is very good against Bull because he is one of the few brawlers that can beat Bull at point-blank range if he is able to get his super off before he dies. Maisie, Lou, and other brawlers with strong crowd control and high damage counter Bull and other tanks very well.

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Best Game Modes: 

Bull's best game mode is heist, which is the only mode he is occasionally used competitively on. His high DPS makes and long ranged super help him get on the safe easily to get massive damage. He can also be pretty good on Brawl Ball, as his aggressive play styl fits well with Brawl Ball's fast paced games.

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Tips and Tricks:

  • Don't use Bull's super in an open space, as the enemies will predict where you will end up and will result in you dying and likely feeding the enemy.

  • Be wary of using your super to destroy the environment. Bull relies on walls and bushes to get close to the enemy, and if you make the map too open, his lack of range will make him almost useless.

  • Bull's super is stopped whenever he hits the map border or an unbreakable wall. Try to use this to your advantage to end your super early so you can get a kill or save a Stomper.

  • Try to use Stomper right after you hit an enemy with your super, as they will be stunned for a brief period, allowing you to get 1-2 shots off while they can't damage you.

  • Bull's super can ignore knockbacks unlike most dashes, which can be very useful in certain situations, such as going through a Gale super.

  • You can use Bull's super and Stomper combo in Brawl Ball to effectively dribble the ball.

  • Bull can activate his hypercharge mid super and still get the hyper super benefits, unlike most brawlers who have to use their hypercharge before they super. This can be useful to extend the hypercharge duration.​

Overall ranking: D

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