

Bo
"Bo has survived in the Rumble Jungle for a long time. It's all the more impressive considering he's been using toys he got on sale from the Gift Shop.""“”“
Class: Controller
Rarity: Epic
Trio: Shaman with Nita and Leon
Best skin: Underworld Bo
Mastery title: "One with nature"
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Bo is a brawler with very solid overall stats. He has good range, damage, health, and his super places down mines, which have great area control and damage.
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Health: 3600 to 7200
Movement speed: Normal
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Main Attack: Eagle-Eyed
"Bo releases a trio of exploding arrows, tearing up enemies like an eagle's talons."
Damage: 3 x 640 to 1280
Range: Long
Reload speed: Normal
Bo's main attack fires out 3 arrows, going from left to right. They also have slight splash damage, being able to hit multiple enemies if they are close enough. It has good range damage, and reload speed.
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Super: Catch A Fox
"Bo hides explosive traps in the ground. When triggered by an enemy, the traps explode after a short delay, knocking back and damaging enemies."
Damage: 3 x 1440 to 2880
Range: Long
Bo super is incredibly annoying to deal with, as the enemies cannot see the mines except for when they are first placed. They also break walls around them when they explode. If the enemies are not aware of where the mines are, they are an almost guaranteed hit on them, dealing a lot of damage and knocking them back. However, it is possible to trip them if you walk close enough for them to trigger and then walk the opposite direction.
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Gadget 1: Super Totem
"Bo places a totem that increases allies' Super charging rate by 50%. The totem slowly loses its health over time."
Cooldown: 20 seconds
Health: 1000(max level)
Duration: 10 seconds
This is a solid gadget, as it has a good radius and provides a ton of extra super and hypercharge charge. It lasts 10 seconds, and can get great value if used behind a wall. It can also be used to tank a big projectile, similar to other spawns.
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Gadget 2: Tripwire
"Bo triggers all of his mines after 1.5 seconds. During the delay the mines are completely undetectable to opponents."
Cooldown: 8 seconds
This can be a pretty good gadget if timed correctly, as the mines are completely undetectable when this gadget is used. You can often catch the enemy off guard with this gadget, as they may try to disarm the mines and end up getting hit by them if you time the gadget properly. It is also great in Heist for triggering the mines on the safe without relying on an enemy to walk over them.
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Star Power 1: Circling Eagle
"Bo spots enemies hidden in bushes from 150% longer distance than normally."
This is an extremely situational star power, as it is game changing on some maps, but completely useless on others. You should only really get this star power if you have too many coins on your hands, but it can sometimes provide value.
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Star Power 2: Snare A Bear
"Instead of a knockback, Bo's traps now stun the enemy for 2 seconds!"
This is an amazing star power for Bo, as it turns his mines from things that can deal some decent damage into a guaranteed kill if the enemies walk over them. The stun duration is so long, and the mines already deal so much damage, meaning that disarming the mines is incredibly important, as you will often lose the game if you can't find where the mines are.
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Hypercharge: Catch a Bear
"Bo's Super deploys 5 mines instead of 3. These do not override any mines already placed by his Super, so it is possible to have more than 7 mines on the map!"
Charge rate: 2 and 1/9 supers
Speed buff: 24%
Damage buff: 25%
Shield buff: 5%
Bo has a great hypercharge, as it charges extremely fast and makes the enemy have to keep track of 2 sets of mines instead of just 1.
The mines also have a permanent damage increase from the hypercharge buff, making them even more deadly. The increased damage and mine count make the hypercharged super capable of dealing 18000 damage, which is why Bo is usable in Heist, as that is over 20% of the safe's HP.​​
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Epic Gear: Reload Speed
This gear increases Bo'sreload speed by 15%.
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Gear selection:
You should always use reload gear with Bo, as it is just a solid buff to his overall damage output. Damage is probably the best second gear, however health is also usable on him if you are playing on a more open map.
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Best build:
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Other good abilities to buy:
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Best Matchups:
Bo is a brawler that doesn't really have any particular brawler or brawler archetype that he counters, as he does just decent into most things. His best matchup is probably 8-Bit, as he is super slow, meaning Bo's mines are an almost guaranteed hit on him. He can also be pretty good into some marksmen, such as Nani and Belle, as they have low mobility, and he can tank their attacks with his Super Totem gadget.
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Best Counters:
Bo is countered best by assassins, as they have high mobility to easily disarm his mines, and he doesn't have the best burst damage against them. Good examples of this are Stu and Max, as they are extremely fast and can easily dodge his super and attacks. Edgar can also be a good counter since Bo doesn't have the best burst damage, and Edgar has a fast movement speed to help him disarm Bo's mines.
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Best Game Modes:
Bo can be used in pretty much every game mode due to his great generalist stats, however he shines most in Hot Zone, Heist, and Gem Grab. Bo's mines are great for controlling the zone in Hot Zone and his hypercharged mines can do a ton of damage to the safe in Heist. He is great in Gem Grab as a gem carrier thanks to him being a generalist, and his mines help control the gem mine or other choke points.
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Tips and Tricks:
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If you want to spread out your shots with Bo, move to the right while shooting to have his arrows cover a larger area. If you want to concentrate them, move to the left while shooting to have them all go to the same spot.
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Use the spread out shot with Bo when trying to hit either a fast brawler or a brawler with low HP, as it makes his shots more reliable. Use the concentrated shot when you are shooting a stationary or slowed target, or when you want to hit all of your arrows.
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Try to place your mines in a choke point or important spot on the map where enemies are most likely going to walk. Also try to place the mines when there are no visible enemies, so they can't trip them.
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For even an average player, Bo's mines are very easy to disarm with enough practice. This is why it is often better to use Bo's mines defensively, as the longer they are on the field, the more likely the enemies will forget where they are and run over them.
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Brawler movement speed plays a big role in determining how easy it is for them to disarm Bo's mines. Fast brawlers or brawlers with a dash can easily trip the mines, while it is almost impossible for slow brawlers to disarm them without getting hit by them.
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Bo is a great generalist who can be played on almost every map and mode. This is thanks to his solid range, damage, health, control, and map presence. However, he doesn't excel in any of these areas, so he is a very safe brawler to go. This makes him best used as a first pick in Ranked.
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In Heist, Bo is one of the few brawlers who can techinically avoid the safe's shield, as if you use Tripwire on your mines(both normal and hypercharged), they will all detonate instantly, making the safe not tank any additional damage.
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Overall ranking: A
























