

Stu
"A little punch-drunk from too many bumps, bruises and gasoline fumes over his long stunt performing career, Stu is a bit wobbly on his wheel these days."
Class: Assassin
Rarity: Epic
Trio: Stunt Show with Bonnie and Janet
Best skin: Headless Rider Stu
Mastery title: "Wicked"
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Stu is an high-skill assassin with amazing mobility and survivability, however he has below average damage and health. He has good range for an assassin and can feel almost unkillable if you are skilled enough with using him.
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Health: 3200 to 6400
Movement speed: Normal
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Main Attack: Razzle Dazzle
"Stu fires out two pyrotechnic shots that pack quite a wallop."
Damage: 2 x 540 to 1080
Range: Long
Reload speed: Normal
Stu's main attack is pretty basic, dealing moderate damage with decent range. It also unloads pretty fast, allowing him to burst down squishy targets. However, it is pretty much his only way to deal damage.
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Super: Nitro Boost
"Hitting an opponent with Razzle Dazzle charges up Stu's Nitro Boost, a short dash that leaves a trail of burning rubber on the ground. The trail will set fire to any opponents that touch it."
Damage: 800 to 1600
Range: Short
Duration: 4 seconds
Stu's super is the core piece of his kit. It charges with only one projectile from his main attack, and the dash may be short, but it is extremely fast. This super makes Stu one of the most mobile brawlers in the game, and can allow him to theoretically win against any brawler, as he can dodge all of their attacks with his dash. The fire left behind can also be annoying if an enemy walks over it, not letting them heal for over 5 seconds.
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Gadget 1: Speed Zone
"Stu drops a booster than makes himself, his teammates and other allies move faster while inside its area of effect."
Cooldown: 20 seconds
Health: 1000(max level)
Duration: 10 seconds
This is a great gadget for Stu, as the radius is very large and the speed increase is good for him, as he is one of the few assassins with a normal movement speed. Having this extra speed can allow Stu to still dodge shots even if he doesn't have his super. It also allow for his teammates to dodge more shots, and can be used to tank a heavy single-target shot. However, it's uptime isn't great.
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Gadget 2: Breakthrough
"Stu's next Super can bash through obstacles, making debris fly forward. Each piece of debris deals 216 damage to any opponent it hits."
Cooldown: 16 seconds
This also a great gadget for Stu, making him more of an assassin and makes him able to counter throwers. Stu also does better on a more open map, making this gadget suit his playstyle even more.
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Star Power 1: Zero Drag
"Stu's Nitro Boost Super dash distance increases by 71%."
This is a simple but effective star power, however it isn't the better star power unless you are against tanks or assassins, as the extra dash distance is a lifesaver if they get too close.
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Star Power 2: Gaso-Heal
"Using his Nitro Boost Super restores 512 of Stu's health."
This is an amazing star power for Stu, as it gives him an alternate form of healing that he can do while dashing. This star power improves Stu's survivability by a lot, enabling him to keep up the pressure throughout the match without needing to fall back to heal as much.
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Hypercharge: Infinitro
"Stu's Super can be used continuously while Hypercharged."
Charge rate: 38 supers
Speed buff: 26%
Damage buff: 25%
Shield buff: 5%
Stu has a good hypercharge, as it can allow him to travel all over the map with his infinite supers. You can use it to close down on one enemy to assassinate them, or you can just dash around and just burn the enemy team. It is also great when combined with his Gaso-Heal star power, as it makes him almost unkillable. However, this hypercharge does take a while to charge up and doesn't provide as much teamwipe value as other hypercharges that take a while to get.​
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Gear selection:
Shield and damage are Stu's best gears. Shield helps him with his relatively low HP, and damage helps to improve his mediocre damage. If you have coins to spare, vision is also a good pickup to help him avoid getting snuck up on when played on bushy maps.
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Best build:
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Other good abilities to buy:
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Best Matchups:
Stu is a great brawler into anti-tanks due to his superior mobility being able to dodge most of their damage-dealing abilities. Some examples of brawlers like this he is good into are Griff and Rico. Griff's main projectile is slow, so Stu can easily dodge his shots and whittle down his HP. Against Rico, Stu can dodge his shots pretty easily, and can break open the walls Rico uses for bounces with his Breakthrough gadget. Stu is also good into Maisie due to her main attack being hard to hit and her super having a long delay, allowing Stu to dash away.
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Best Counters:
Stu is best countered by healers, as they can allow them and their team to shrug off Stu's damage. Poco is the best counter against Stu, as his shot is wide and hard to dodge, and he can provide a lot of healing to himself and his teammates. Pam is also great into Stu, since it is pretty much impossible for him to kill anyone that is inside her turret. Another good way to counter Stu is to not allow him to get his super, so brawlers who can spawn things are good counters to Stu, namely Ruffs with his sandbags, as they take 2 attacks each from Stu.
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Best Game Modes:
Stu's best mode is Hot Zone, as his survivability makes him a great brawler to stay in the zone. He is also good in pretty much every mode, but Gem Grab is probably his next best mode due to his survivability and his hypercharge being able to get an almost guaranteed kill on the enemy gem carrier.
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Tips and Tricks:
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If you autoaim with Stu's super, it actually goes in your movement direction rather than to the closest enemy. Use this so you never have to manually aim Stu's super, as it is much slower to do so.
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Try to fire your main attack before dashing, as you can dash and then have your main attack hit, recharging your super. You should try to always have your super when playing Stu.
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You can double dash with Stu if you use the above trick, which can be useful for closing the gap onto an opponent on low HP.
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Stu has a very versatile build with his gadgets and star powers. Switch between them to adapt to your situation.
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For gadgets, use Speed Zone on Hot Zone or a more open map, as the speed boost has more benefit in those situations. It can also be used against heavy-hitting marksmen to tank a shot. Use Breakthrough if playing against throwers or on a map with a lot of walls you want to open up.
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For star powers, use Zero Drag against mobile tanks or assassins to help get away from them easier. It can also be good into marksmen or throwers to help close the gap on them. Use Gaso-Heal in every other scenario.
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Stu's super is the reason he is considered such a high-skill brawler. You need to know when to use it to engage, escape, or dodge, and you need to do all of those actions precisely.
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Stu is one of the few brawlers who gets value when you pop his hypercharge at low HP, as the infinite supers plus his Gaso-Heal star power allows him to quickly heal a large amount of HP in the duration of his hypercharge. You can also use his super against a wall during his hypercharge to heal even faster.
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Overall ranking: A
























