
Frank
"Frank is a good-natured giant who helps out at the mortuary by day and spin tunes at the Club by night. He doesn't get a lot of sleep, and it shows."
Class: Tank
Rarity: Epic
Trio: Undead with Emz and Mortis
Best skin: Spirit Knight Frank
Mastery title: "The Tank"
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Frank is a powerhouse of a brawler, sporting the highest HP in the game with some good damage to boot and a powerful stun with his super. However, he can be countered easily due to his relatively short range and long windup before each attack and super.
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Health: 6700 to 13400
Movement speed: Fast
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Main Attack: Hammer Hit
"Frank takes a while to wind up his hammer blow, but the hit is so hard it sends a shockwave. His attack speed goes up when his health goes down."
Damage: 1160 to 2320
Range: Normal
Reload speed: Very Fast
Frank's main attack can be very powerful, as it does good damage in a wide area and pierces through enemies. However, it has a pretty short range, and a large delay before the attack. During the delay, Frank cannot move either, leaving him as a potential sitting duck for the enemies to attack. The delay does get shorter the lower his health is, however.
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Super: Stunning Blow
"Frank's greatest hit sends a shockwave that destroys environment and stuns enemies for a while."
Damage: 1240 to 2480
Range: Long
Stun duration: 2 seconds
Frank's super is similar to his main attack, as it has the same shape and properties, albeit having more range. It does take a long time to wind up however, and doesn't go down the lower his HP is. However, the super is incredibly powerful if you land it, as the stun duration is long enough for any brawler caught inside to be considered dead. The wallbreak is also quite useful, as you can stun the enemies even if they are behind walls.​
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Trait: Charges super from taking damage(aka tank trait)
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Gadget 1: Active Noise Canceling
"Frank clears any disabling effect on himself, and momentarily becomes immune to stuns, slows and knockbacks."
Cooldown: 18 seconds
This is a very useful gadget for Frank, as he is heavily countered by the enemies having crowd control effects. This gadget allows for him to walk through any stuns or knockbacks he faces, guaranteeing him to release his super and attacks.
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Gadget 2: Irresistible Attraction
"Frank's next attack deals an extra 50% damage and pulls opponents towards him."
Cooldown: 15 seconds
This is another great gadget for Frank, as the damage increase is quite substantial, and the pulling effect ensures the enemy will not get away easily. It can also be used to interrupt certain brawler's abilities.​
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Star Power 1: Power Grab
"Frank steals the power of a Brawler he defeats, increasing his damage by 25% for 12 seconds!"
This is a very good star power, as it allows Frank to deal even more damage if he gets a kill. The damage increase is solid with a long duration, which can easily snowball into Frank getting more kills.
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Star Power 2: Sponge
"Frank gains +1340 health."
This is an alright star power for Frank, as it just makes him even more tanky. However, he doesn't often need even more HP, so the damage increase from his other star power is generally more useful.
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Hypercharge: Seismic Smash
"Frank's Super now hits an entire circle around him!"
Charge rate: 3 supers
Speed buff: 26%
Damage buff: 5%
Shield buff: 25%
The effect of Frank's hypercharge is both good and bad. The good news is the 360 degree super can be useful if there are enemies all around you, and it covers a much larger area. The bad news is you often end up breaking too many walls, which is bad for Frank, and it actually has less range then Frank's normal super. However, the massive shield and speed boost Frank gets during his hypercharge make it more than worthwhile to get, making him super fast and almost unkillable.
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Gear selection:
Health gear is by far the best gear for Frank, as his high HP makes him regenerate thousands of health per second with it, and you are often going to be taking a lot of damage when using Frank. For his second gear, use speed on bushy maps and damage on non-bushy maps.
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Best build:
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Other good abilities to buy:
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Best Matchups:
Frank is good into low-DPS brawlers who can't interrupt his attacks, as he can simply run them down with his gargantuan health and high damage attacks. Janet is a great example of this, as she really only has her main attack for damage, and it is pretty much impossible for her to kill Frank. Frank also does well into brawlers that are susceptible to being hit by his super, which means basically any tank without a knockback or stun. Draco and Rosa are great examples of this, as Frank can outrange them, and once they are stunned, they can't use any other ability to help them survive once they decide to engage.
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Best Counters:
Frank is countered by pretty much every anti-tank brawler, as well as brawlers who can interrupt his attack and super. Collette is definitely the best counter into Frank, as her main attack chunks him down due to his extremely high HP. Lou is also great into him as he can easily stun Frank with his main attack, leaving him completely vulnerable. Frank also get countered by Griff due to his insane amount of damage, being able to melt through Frank's HP.
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Best Game Modes:
Frank's best mode is Brawl Ball, as his HP and stuns allow him to be a great offensive and defensive brawler who can potentially walk through the whole enemy team to get the goal. He is also good in Hot Zone due to his high HP, as he can sit on the zone and slowly rack up the percent. It is recommended to pair him with a healer in Hot Zone to ensure he survives and is not just feeding the enemy team.
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Tips and Tricks:
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Be careful with using Frank's super, as you don't want to break too much terrain, as Frank is reliant on it to push up the map without getting hit.
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You can use Frank's Active Noise Cancelling gadget while he is stunned, allowing you to catch the enemy off guard and potentially kill them.
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Frank's hypercharged super has slightly less range than his normal super, so if there is an enemy further away, use his normal super instead.
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Frank is amazing when paired with pretty much any support brawler, as the boosts they give him can make him unstoppable in certain matchups
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Since Frank is a brawler who can either completely dominate the entire enemy team or just end up getting destroyed, it is recommended to pick him later on in Ranked drafts, since he is prone to getting hard countered if you pick him too early
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Try to save your ammo until you are low HP, as you attack much faster when you are low. You can use this to catch the enemy off guard with your damage.​
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If you combine Frank's Irresistible Attraction gadget with his Power Grab star power, he ends up dealing a ton of damage with one attack, nearly killing most brawlers in the game.
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In Brawl Ball, one trick you can do is stand behind a wall in front of the goal with your super, pass the ball against the wall to yourself, then use your super. This will end up with the enemies either stunned or away from the goal line with the ball in your hands, allowing for an easy goal.
Overall ranking: B
