

Gray
"Gray styles himself as a character in an old silent film. He takes the act seriously but sometimes forgets to keep his mouth shut when doing finger bullets."
Class: Support
Rarity: Mythic
Trio: Brawlywood with Lola and Mico
Best skin: Gigantophis Gray
Mastery title: "The Shady"
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Gray is a unique support-assassin hybrid that can use his super for support or kills. His gadget is also incredibly strong, giving him wallbreak potential, and his attacks have a long range as well.
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Health: 3300 to 6600
Movement speed: Normal​​​​​​
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Main Attack: Finger Pistol
"Are the bullets even real?"
Damage: 1160 to 2320
Range: Long
Reload Speed: Fast
Gray's main attack fires out a long ranged projectiles that deals moderate damage with a relatively fast reload speed. However, the projectile is incredibly thin, making it hard to hit against players with skilled movement.​
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Super: Dimensional Doors
"Gray creates a set of doors for him and his teammates, useful for quick escapes and sneaky attacks!"
Range: Normal
With Gray's super, he instantly creates a set of portals on his current location and wherever he aims, instantly teleporting to that location in the process. These portals have several interesting properties: They are active once an ally or enemy steps on them, and then they instantly teleport any ally standing on them, on both sides. These portals also have a set range, meaning you cannot have them be closer together, unless you auto-aim the super. Once they are placed, these portals are great for establishing control quickly off spawn, using for a quick getaway from enemies, or using them for an aggressive play.
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Gadget 1: Walking Cane
"Gray's next hit from Finger Pistol shoots a walking cane which pulls in enemies back by a bit."
Cooldown: 23 seconds
This gadget provides a ton of value to Gray's next attack, giving it the ability to go through walls and slightly pull enemies back. This pull often allows Gray to connect an additional main attack, which can cripple the enemy pulled in. The projectile is also much wider than Gray's normal attack, making it incredibly easy to hit on enemies. This gadget also has a unique property when combined with Gray's super, as if you use the gadget and teleport at the right time, the enemy will be pulled all the way to your position before teleporting, which makes it almost a guaranteed kill if you have your teammates nearby. This gadget may have a long cooldown, but it is incredibly strong and should be spammed throughout the game.
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Gadget 2: Grand Piano
"Gray's next hit from Finger Pistol will also leave a target on the ground where a piano will land and hurt enemies. It would be too bad if someone got hurt, right?"
Cooldown: 14 seconds
This gadget is mainly used for breaking open the map, as the piano destroys walls and grass. It isn't great for damage, as there is a huge delay from when the attack finishing and the piano lands. However, Gray's other gadget can break open walls as well, making this gadget mostly redundant.
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Star Power 1: Fake Injury
"When Gray has full health, the next damage taken is reduced by 50%."
This star power is great against hard-hitting brawlers, as it can heavily mitigate the damage dealt to Gray as long as he is on full health. It also has great synergy with the shield gear, giving Gray the equivalent of 1800 extra health with the damage reduction.
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Star Power 2: New Perspective
"When Gray or his Allies use Doors, they recover 20% of their max hit points."
This star power is great if you are utilizing Gray for his super, and it also pairs well with his hypercharge. It will heal Gray and his teammates very often if they are using the portals, since it has a relatively short cooldown in between teleports. It is best used when combined with tanks, as they have higher health and well therefore heal more each time they use the portal.
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Hypercharge: Another Dimension
"Gray opens a new pair of portals that shields him and allies for 1000 when they pass through."
Charge rate: 2 and 1/4 supers
Gray has an amazing hypercharge, providing a new set of portals for him and his team to use. The portals also provide a 1000 health shield that decays over time every time they teleport, giving value throughout the game. Gray can use this additional portal to link up to his other one, allowing for instant travel across most of the map with the shield as an added benefit. It also cycles quite fast, and can even just be used as a normal super for assassinations.​​​​​​​
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Gear selection:
Gray's best gears are shield and gadget charge, as his Fake Injury star power gives shield gear double the value, and his Walking Cane gadget is one of the best in the game, and having a shorter cooldown on it is game changing for Gray.
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Best build:
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Other good abilities to buy:
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Best Matchups:
With Gray's instant teleport and Walking Cane gadget, he is one of the best counters to throwers in the game on longer ranged maps, as he can charge up his super relatively easily if you have good aim, and then instantly teleport on the thrower with it. His Walking Cane can also be used to both break walls and pull throwers camping behind them, allowing for Gray to get an easy kill. Throwers such as Grom, Ziggy, and Barley are most vulnerable to Gray's abilities, as they don't have many defensive measures against him.
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Best Counters:
Gray is best countered by brawlers with several spawns, such as Mr. P and Eve, as his attack is single target and has a relatively slow reload speed. Against compositions in control modes that utilize Gray's portals, Frank is an excellent counter with his stunning super and high health pool allowing him to stun and kill brawlers the moment they teleport in.
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Best Game Modes:
Gray is an excellent brawler in Bounty and Knockout, as he has long range, assassination capabilities, and even a wallbreak/pull with his Walking Cane gadget. His portals also make him excellent when paired with high-HP brawlers in control modes such as Gem Grab and Hot Zone, allowing them to instantly teleport up the map from spawn.​
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Tips and Tricks:
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It is possible to fully pull an enemy with Gray's Walking Cane gadget if you teleport at just the right time. The timing can be hard to pull off, but if done right, it can lead to game-changing plays. It can also be done using a portal, however it is harder than just using your super.
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Gray's shots are very thin, so make sure to focus on your aim whenever you are using him.
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Walking Cane can be used to pull enemies through thin walls, however make sure to aim the shot if they are behind the wall, as auto aim will not always work.
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When teleporting on an enemy with Gray, make sure you know you will win the interaction based on the brawler. If they are 1 or 2 shots away from dying, it is very hard for them to stop you from killing them unless they predict your teleport, which is very hard since it is instant.
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Try to connect Gray's normal and hypercharged portals together to get instant map travel off spawn. This is very powerful in modes such as Hot Zone.
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If you see an isolated thrower, you can pretty much always teleport on them and get the kill, as they will heavily struggle to hit you up close.​
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When using Gray's Fake Injury star power, try to heal up to full HP as often as you can to reduce as much damage as possible. This can be great against hard-hitting shots fired from brawlers such as Angelo, Piper, Nani, and Mandy.
Overall ranking: A






















