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Carl

"Carl is a mining robot who's fascinated by rocks and stones of all kinds. Don't let him get started on his latest obsession: the effects of Gems!"

Class: Damage Dealer

Rarity: Super Rare

Trio: Gem Miners with Dynamike and

Jacky

Best skin: Sultan Carl

Title: "The Geologist"

Prestige Title: "IQ too high"​

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Carl is a very versatile damage dealer with good range and health. He can do good ranged damage with his main attack and first gadget, good melee damage with his super, and has great mobility with his second gadget, allowing him to become a semi-assassin.

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Health: 4200 to 8400

Movement speed: Normal

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Main Attack: Pickaxe

"Carl throws his Pickaxe like a boomerang. After he catches the returning Pickaxe, he can throw it again."

Damage on hit: 740 to 1480

Range: Long

Reload speed: Slow

Carl's attack is essentially a long ranged boomerang with good width and projectile speed. He doesn't have a reload speed, and can only attack again when his pickaxe returns to him. It can deal good damage since it can hit enemies going out and coming back.

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Super: Tailspin

"Carl goes into a crazy spin for a few seconds, flailing around and damaging nearby opponents."

Damage per swing: 500 to 1000

Range: Short

Duration: seconds

Time between swings: 0.25 seconds

Carl's super is great at dealing with enemies that come up close to you, as it has high DPS, and he also gains a massive speed boost during the super. However, he can't use his main attack, so you should only use your super if the enemy is close to you. It is also cancelled by any knockback or stun, so be wary of the opponent's abilities.

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Gadget 1: Heat Ejector

"The next pickaxe Carl throws will drop a trail of hot rocks behind it! Opponents that touch them are set on fire and receive 600 damage per second."

Cooldown: 17 seconds

Fire duration: 4 seconds

This is a great gadget for Carl, as it can help him deal even more damage with his main attack. Enemies can also step onto the fire twice, leading to them 7 ticks of fire damage. It can also be used to force enemies out of an area on the map, and it also makes them unable to heal for a long time due to the damage over time.

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Gadget 2: Flying Hook

"Carl's next attack makes his pickaxe pull him to the farthest point of the attack."

Cooldown: 19 seconds

This gadget is also great for Carl, as it allows him to be an assassin. He can go up to squishy brawlers or throwers, use his super, and get an almost guaranteed kill. Both of Carl's gadgets being strong in different matchups are what makes Carl a versatile and strong brawler.

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Star Power 1: Power Throw

"Carl throws his Pickaxe with 10% more speed, allowing it to travel and return faster."

This is a decent star power, as it is essentially a permanent reload speed buff for Carl, which increases his overall damage. However, it doesn't give a ton of value in a game, and is overall slightly lacking.

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Star Power 2: Protective Pirouette

"During Carl's Super, all damage he receives is reduced by 35%."

This is an amazing star power for Carl as he is most vulnerable when he uses his super, as he can't use his main attack and is often up close to the enemies. The damage reduction allows him to survive longer, which might allow him to survive and get kills he wouldn't have been able to get without this star power.

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Hypercharge: Flamespin

"Carl gains a flame trail while using his Super. The trail burns on contact, causing damage over time."

Charge rate: 2 supers

Carl's hypercharge effect is alright, but it is not what makes his hypercharge strong. His super now acts similar to his Heat Ejector gadget, leaving rocks on the ground that burn the enemy over time. It can do a lot of damage given enough time, but Carl's super already often deals enough damage to get the kill. However, the main value the hypercharge provides is great stat boosts and fast charge rate, allowing Carl to easily get multiple in a game.​

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Gear selection:

Carl has several good gear options. Damage is overall the best, but pretty much every other gear is great as a second choice.​ Shield is great to increase his moderate health, and gadget charge gear is also amazing since he has two great gadgets.

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Best build: 

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Other good abilities to buy:

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Best Matchups:

Carl has a lot of matchups he can work into. However, his best matchups are against brawlers who don't have much HP and can't knock him out of his super. This leads to him being a good counter to generalist brawlers like Amber, Squeak, and Janet, who both sit at mid range, don't deal too much damage, and can't knock Carl out of his super. Carl can counter many more brawler archetypes, however it takes more skill to counter them effectively.

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Best Counters:

Carl's best counters are brawlers who can knock him out of his super with a stun or knockback. These are mostly tanks and anti-tanks. Surge, Darryl, and Buzz are brawlers that almost always have abilities to render Carl's super useless, and they can out damage him when he doesn't have his super.

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Best Game Modes: 

Carl can be used in pretty much every game mode, just don't use him on maps that are too open. His best modes is probably Gem Grab, as he can maintain control and potentially assassinate the enemy gem carrier to make a turnaround play, and this is also the mode where his best matchups are often picked. He also does well in Bounty/Wipeout, Brawl Ball, and even Heist, as his super and Heat Ejector gadget can do a lot of damage. â€‹

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Tips and Tricks:

  • You can also use the speed boost from Carl's super to escape if the situation calls for it.

  • You can speed up Carl's reload speed by hitting your pickaxe against a wall, allowing for it to come back faster.

  • Try to use your main attack before you use your super to allow for more cycling potential and damage.

  • Flying Hook combined with Carl's super can make him a very effective assassin, since he can get right on top of enemy brawlers and quickly burst them down with his high-damaging super.

  • You can hit people behind walls with Carl's attack if you move in a way to that your attack hits enemies behind walls on the way back.

  • Carl's Flying Hook gadget is great for dribbling the ball in Brawl Ball.

  • You don't necessarily have to hit Carl's Heat Ejector gadget, as even if you miss, it can provide area control.

  • Carl is a high-skill brawler, as you need a lot of game sense to know when to use his abilities at the right time. You can't go in when you know the enemies will kill you or interrupt your super.

  • An effective strategy with Carl on Bounty is to use his Flying Hook gadget to quickly claim the blue star. This puts his team in the lead, and forces the enemy team to push and potentially overextend.

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Overall ranking: A

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